10 May — 31 May 2018
The Engine Room, The Exchange
GAMES AS [PERFORMING] ARTS FESTIVAL
A collective art exhibition, part of Games as Arts / Arts as Games Festival. This second edition entitled Games As [performing] Arts, will investigate the relationships between games, performance and AI, through shared notions of play. The exhibition will showcase works from international artists Stéphane Bissières and Petra Gemeinboeck, as well as performance related games: Bouden, Johann Sebastian Joust and the clapping music app of the London Sinfonietta. Visitors will experience live performing robotics installations, playful hybrid music instruments, interactive video pieces and video games all combined with public workshops.
OPENING EVENT: Thu 10 May 2018
With live dance, electronic music and robotics performances, with Stephane Bissieres and The Machine Movement Lab members Petra Gemeinboeck and Rob Saunders, and dancers Sarah Levinsky and Katrina Brown.
GAMES AS [performing] ARTS: Festival & artist in residency
7-15 June 2018 Penryn Campus Falmouth University
The festival aims to be a place to explore the links between traditional art practices, games and technology. In advance of, and alongside the festival, an artist in residence will study the potential for movement and dance to re-imagine how we relate to machines, exploring how robots can become playful, social performers, without mimicking human beings. Artist in residence Petra Gemeinboeck and director and choreographer Sarah Levisnky will conduct a series of public workshops for schools in partnership with the gallery in the first week of May.
See http://metamakersinstitute.com/gamesasarts/ for more information.
Games as arts/arts as games is festival organised by The MetaMakers Institute of Falmouth University in collaboration with Newlyn Art Gallery & The Exchange at the crossroads of games and art. The exhibition and associated programme, intend to contribute to the discussion about games as art forms. The first edition explored the links between visual art practices and video games.
The festival will discuss ideas of gameplay, design and performance as changed or inspired by artificial intelligence. New forms of games; new modes of play; new ways of spectatorship, new types of artistic production. Artists will discuss the conception of robots’ role in society beyond utilitarian automation and dystopian control.